Ranged SKILL TREE
Quick overview
The Ranged Skill Tree consists of 81 Skills, including 2 abilities: Haste Streak and Repeat Replica.
In order to completely unlock all Skills within the Ranged Skill Tree, you would at minimum need to be Level 175 or 176 depending on your choices.
This Skill Tree leans towards a variety of different playstyles depending on your Skills favoring a high speed and fire rate play style. In total there are 10 defensive, 3 miscellaneous, 49 offensive and 19 ability-related Skills.
List of all Ranged Skills and their effects
Be The Wind [Max Level 5] - Each level of Be The Wind increases your movement speed by 3%, up to 15% movement speed.
Iron Will [Max Level 3] - Each level of Iron Will increases your damage reduction by 1%, up to 3% damage reduction.
Armored Body [Max Level 3] - Each level of Armored Body increases your defense by 2, up to 6 defense.
Unstoppable Go-Getter - Grants you immunity to the Slowed and Chilled de-buffs.
Intense Vigor [Max Level 5] - Each level of Intense Vigor increases your maximum life by 3, up to 15 maximum life.
I'll Put You Back Together [Max Level 3] - Each level of I'll Put You Back Together increases your life regeneration by 1, up to 3 life regeneration.
Get Outta Here [Max Level 5] - Each level of Get Outta Here increases your movement speed by 8% for 2 seconds after being hurt in any way, up to 40% movement speed increase for 2 seconds.
Can't Touch This [Max Level 5] - Each level of Can't Touch This increases your chance to evade any attack by 0.5%, up to 2.5% chance to evade any attack.
Flow Through - Increases the evasion chance of Can't Touch This by an additional 2.5%, up to a maximum of 5% chance to evade any attack.
Escape - Grants a 20% chance to survive a fatal blow inflicted upon you. Has an 80 second cooldown between activations.
Knowledgeable Genocide - Increases EXP gained from killing enemies by 10-15% depending on the enemy.
The Bigger They Are - Increases EXP gained from killing bosses by 15-25% depending on the boss.
Hands-On Experience - Increases EXP gained from killing enemies by 25-50% depending on the enemy while you have an ability active. This does not stack with multiple abilities at once.
Lesser Drag [Max Level 4] - Each level of Lesser Drag increases your arrow velocity by 5%, up to 20% arrow velocity.
Masterful Handling [Max Level 4] - Each level of Masterful Handling increases the fire rate of weapons which fire arrows by 5%, up to 20% fire rate for weapons which fire arrows.
Where It Hurts [Max Level 4] - Each level of Where It Hurts increases the critical hit chance of weapons which fire arrows by 2%, up to 8% critical hit chance for weapons which fire arrows.
Perceptive Injuries - Increases your critical hit chance of weapons which fire arrows up to 16% depending on your remaining life, up to 16% critical hit chance for weapons which fire arrows when at or below 10% life.
Sharper Tips [Max Level 4] - Each level of Sharper Tips increases the damage of weapons which fire arrows by 3%, up to 12% damage for weapons which fire arrows.
Fight Or Fight - Increases your damage of weapons which fire arrows up to 30% depending on your remaining life, up to 30% damage for weapons which fire arrows when at or below 10% life.
Sentry Replica [Costs 2 Skill Points] - When attacking with a ranged weapon, there is a 9% chance of creating a Sentry Replica. The Sentry Replica replicates your currently held ranged weapon and fires the same projectile as your ranged weapon. Sentry Replicas fire slowly and deal 40% of your currently held ranged weapon damage. Sentry Replicas consume your ammo, but can never completely drain your supply and does not consume any ammo if you're using ammo with more 3996 in the stack. Only a maximum of 2 Sentry Replicas can be present at once. Sentry Replicas cannot replicate special firing styles and will instead fire normally if using a special firing type ranged weapon. Sentry Replicas naturally dismantle after 7 seconds.
Efficient Battery [Max Level 4] - Each level of Efficient Battery increases the duration that Sentry Replicas are active for by 1 second, up to a maximum of 11 seconds.
Intricate Design [Costs 2 Skill Points] - Increases the damage of your Sentry Replicas by 100%.
Oiled Up [Max Level 3] - Each level of Oiled Up increases the fire rate of your Sentry Replicas by 20%, up to 60% Sentry Replica fire rate.
Compact Storage [Costs 2 Skill Points] - Increases the maximum amount of Sentry Replicas that can be present at once by 2, up to a maximum of 4 Sentry Replicas at once.
Starry-eyed Shards [Costs 2 Skill Points] - All weapons which use stars as ammo have a 12.5% chance to explode into 3 Star Shards on enemy hit. Star Shards deal 50% of your currently held weapon damage.
Starry-eyed Stardom [Costs 2 Skill Points] - All ranged weapons have a 5% chance to explode into 3 Star Shards on enemy hit.
Shattering Starpower - Increases the amount of Stars Shards created by an additional 1, up to 4 Star Shards.
Slightly Magical Shards [Max Level 3] - Each level of Slightly Magical Shards increases the chance for a Star Shard to home in on enemies by 10%, up to 30% chance for a Star Shard to gain homing capabilities.
Haste Streak [Ability 1, Costs 2 Skill Points] - Unlocks the Haste Streak ability activated with the Use Ability 1 keybind. During Haste Streak, your movement speed is increased by 25%, hitting enemies with a ranged weapon has a 10-100% chance for the enemy to release a yellow streak. Yellow streaks grant you a Haste stack, which increases your ranged weapon fire rate by 0.5% per Haste stack. All Haste stacks are lost when Haste Streak ends. The duration of Haste Streak is 10 seconds and has a cooldown of 200 seconds.
Suppressive Streaks [Max Level 5] - Each level of Suppressive Streaks increases the duration of Haste Streak by 1 second, up to a 5 second duration increase.
Exhaustion Training [Max Level 5] - Each level of Exhaustion Training decreases the cooldown of Haste Streak by 5 seconds, up to a 25 second cooldown decrease.
Streak Quantity [Costs 2 Skill Points] - Increases the chance for enemies to release a yellow streak when hit by 100% while Haste Streak is active.
Streak Powerhouse [Costs 2 Skill Points] - Haste stacks will also increase your ranged damage by 0.5% per stack while Haste Streak is active.
Greater Streaks [Max Level 3] - Each level of Greater Streaks further increases the ranged fire rate gained per Haste stack by 0.1%, up to a maximum of 0.8% ranged fire rate per Haste stack.
Bloodied Streak - Enemies release 2 yellow streaks when they are killed while Haste Streak is active.
Stuffed Foes [Costs 2 Skill Points] - Increases the amount of yellow streaks released from enemies when they are killed by an additional 2 while Haste Streak is active.
Streaks Of Rage - Grants yellow streaks the ability to deal damage to enemies when they pass through them. Yellow streak damage is based on your world progression (progression is tracked with boss kills).
Constant Pressure [Max Level 3] - Each level of Constant Pressure increases your ranged damage by 2% for 3 seconds when hitting an enemy with a ranged attack. Subsequent ranged hits reset the duration and further increase your ranged damage by 2% up to 10% ranged damage, up to 30% at maximum level.
Disorderly Scattershot [Costs 2 Skill Points] - Unlocking Disorderly Scattershot locks the Systematic Elimination Skill and its branch. Your ranged weapons gain a 10% chance to fire 2 additional projectiles. These projectiles deal 33% of the currently held weapon damage. The chance is doubled when you've reached the maximum cap of Constant Pressure
Effective Extras - The extra projectiles fired from Disorderly Scattershot deal 17% more ranged damage.
Speedy Scatter - The extra projectiles fired from Disorderly Scattershot gain 25-50% increased velocity.
The Art Of Duplication [Max Level 3] - Each level of The Art Of Duplication increases the chance for Disorderly Scattershot to fire a third additional projectile by 15%, up to 45% chance for Disorderly Scattershot to fire 3 instead of 2 additional projectiles.
Side Flash [Max Level 3] - Each level of Side Flash increases the chance for your ranged hits to create a Side Flash by 2%, up to 6% chance to create a Side Flash on ranged hits. Side Flashes do not interrupt enemy immune frames and deal 25% of your currently held ranged weapon damage. Side Flashes have an attack cooldown of 22 ticks.
Magnified Flash - Increases the damage of Side Flashes by an additional 8%, up to a maximum of 33% damage of currently held ranged weapon.
Quicker Flash [Max Level 2] - Each level of Quicker Flash decreases the attack cooldown of Side Flashes by 4 ticks, down to a minimum of 14 tick attack cooldown.
Sweltering Flash [Costs 2 Skill Points] - Side Flashes become infused with ichor, which grants them a 100% chance to inflict the Ichor de-buff to hit enemies.
Systematic Elimination [Costs 2 Skill Points] - Unlocking Systematic Elimination locks the Disorderly Scattershot Skill and its branch. Your ranged weapons gain a 15% chance to fire an additional projectile. The additional projectile deals 75% of your currently held weapon damage. The additional projectile amount is doubled when you've reached the maximum cap of Constant Pressure
The Perfect Replica - Additional projectiles fired by Systematic Elimination deal 25% more ranged damage.
Weapon Expertise - Decreases the spread by 50% and increases the velocity by 25-50% for additional projectiles fired by Systematic Elimination.
Rigged Odds [Max Level 3] - Each level of Rigged Odds increases the chance that Systematic Elimination fires an additional by 2%, up to a maximum of 21% chance to fire and additional projectile.
Sky Flash [Max Level 3] - Each level of Sky Flash increases the chance for your ranged hits to create a Sky Flash by 2%, up to 6% chance to create a Sky Flash on ranged hits. Sky Flashes do not interrupt enemy immune frames and deal 40% of your currently held ranged weapon damage. Sky Flashes have an attack cooldown of 25 ticks.
Flash Efficiency [Max Level 2] - Each level of Sky Flash decreases the attack cooldown of Side Flashes by 5 ticks, down to a minimum of 15 tick attack cooldown.
Infernal Flash [Costs 2 Skill Points] - Sky Flashes gain a 50% chance to release an Infernal Flash on enemy contact. Infernal Flash deals 100% of Sky Flash damage and does not interrupt enemy immunity frames.
Glorious Inferno [Costs 2 Skill Points] - Increases attack speed by 20%, size by 25% and duration by 25% for all Infernal Flashes.
The Perfect Muzzle [Max Level 4] - Each level of The Perfect Muzzle increases your bullet velocity by 5%, up to 20% bullet velocity.
Say Hello To My Little Friend [Max Level 4] - Each level of Say Hello To My Little Friend increases the fire rate of weapons which fire bullets by 5%, up to 20% fire rate for weapons which fire bullets.
Hollow Points [Max Level 4] - Each level of Hollow Points increases the damage of weapons which fire bullets by 3%, up to 12% damage for weapons which fire bullets.
Power Of Life - Increases your damage of weapons which fire bullets up to 30% depending on your remaining life, up to 30% damage for weapons which bullets arrows when at or below 10% life.
Scoped Precision [Max Level 4] - Each level of Scoped Precision increases the critical hit chance of weapons which fire bullets by 2%, up to 8% critical hit chance for weapons which fire arrows.
Get Them Off-Guard - Increases your critical hit chance of weapons which fire bullets up to 16% depending on your remaining life, up to 16% critical hit chance for weapons which fire bullets when at or below 10% life.
Stronger Thrusters [Max Level 4] - Each level of Stronger Thrusters increases your rocket velocity by 5%, up to 20% rocket velocity.
Rocket Barrage [Max Level 3] - Each level of Rocket Barrage increases the chance for your rocket hits to release a Rocket Barrage on enemy hit by 5%, up to 15% chance to release a Rocket Barrage when hitting an enemy with a rocket.
Rocket Swarm [Max Level 2] - Each level of Rocket Swarm increases the chance for any of your ranged attacks to release a Rocket Swarm on enemy hit by 2%, up to 4% chance to release a Rocket Swarm when hitting an enemy with any ranged attack.
Infernal Rockets [Max Level 2] - Each level of Infernal Rockets increases the chance for your rocket hits to explode into a Small Inferno on enemy hit by 25%, up to 50% chance when hitting enemies with rockets for them to explode into a Small Inferno. These do not interrupt enemy immunity frames.
Scorching Hot - Increases attack speed of all Small Infernos by 25%.
Outburst [Max Level 4] - Each level of Outburst increases the chance for your ranged weapons to ignite an Outburst when hitting an enemy by 3%. up to 12% chance to ignite an Outburst when hitting an enemy with ranged weapons. Outbursts don't interrupt enemy immunity frames.
Frosty Outbursts [Costs 2 Skill Points] - All Outbursts get inflicted with frostburn. Frosty Outbursts have a 20% chance to emit damaging blizzard icicles after exploding. Blizzard icicles deal 100% of Outburst damage.
Sizable Outbursts - Increases all Outburst sizes by 67%.
Versatile Outbursts [Max Level 2] - Each level of Versatile Outbursts increases the chance for Outbursts to create an additional smaller outburst after exploding by 10%, up to 20% chance to create additional smaller Outbursts. These Outbursts deal the same damage as normal Outbursts
Sweltering Outbursts - All Outbursts get infused with ichor. Outbursts gain a guaranteed chance to inflict the Ichor debuff onto enemies on hit.
Repeat Replica [Ability 2, Costs 2 Skill Points] - Unlocks the Repeat Replica ability activated with the Use Ability 2 keybind. During Repeat Replica, a poor replica of your currently held ranged weapon is built above you. Only one replica can be present at once. The replica deals 22% of your currently held ranged weapon damage and fires 25-75% slower depending on the speed of your held ranged weapon. Replicas cannot replicate special firing styles and will instead fire normally if using a special firing type ranged weapon. The duration of Repeat Replica is 7 seconds and has a cooldown of 180 seconds.
Almost Got It [Max Level 3] - Each level of Almost Got It increases the duration of Repeat Replica by 1 second, up to a 3 second increase.
It All Takes Time [Max Level 5] - Each level of It All Takes Time decreases the cooldown of Repeat Replica by 5 seconds, up to a 25 second cooldown decrease.
Stronger Replicas [Max Level 4] - Each level of Stronger Replicas increases the damage of your replicas by an additional 5%, up to 42% of your currently held ranged weapon damage.
Quicker Replicas [Max Level 4] - Each level of Quicker Replicas increases the fire rate of your replicas by an additional 4%, up to 9-59% of your currently held ranged weapon fire rate.
Strength In Numbers [Costs 2 Skill Points] - Increases the maximum amount of replicas created from Repeat Replica by an additional 2, up to a maximum of 3 replicas at once.
Overcompensation [Costs 2 Skill Points] - Increases the maximum amount of replicas created from Repeat Replica by 100%, but reduces replica damage by 25% and fire rate by 15%, up to a maximum of 6 replicas present at once for the cost of weaker replicas.
Repeat Speed - Increases the velocity of projectiles fired by replicas by an additional 25%.
Extra Functionalities [Max Level 4] - Each level of Extra Functionalities increases chance for replicas to fire an additional healing orb by 1.25%, up to 5% healing orb chance when replicas are firing.
Multitasking - While firing replicas, there is a 0.8% chance for an additional replica to be built until Repeat Replica ends. There is no limit to how many replicas can be built at one time.
What lies in the darkness will shine through it all and reveal the power of Reapers. Everything lives, everything dies... If only that were true. The cycle must remain and be broken by nothing yet still you're breaking the rules. You keep on living, just to be here leaving the universe twisted and shattering the umbral within it. Closer and closer, deeper and deeper. What exactly lurks in the umbral void? The answer should be clear.