# Rogue SKILL TREE

## Quick overview

The Rogue Skill Tree is only available to players who have the Calamity Mod enabled!

The Rogue Skill Tree consists of 81 Skills, including 2 abilities: Thousand Cuts and Bloodcharge.

In order to completely unlock all Skills within the Rogue Skill Tree, you would at minimum need to be Level 183.

This Skill Tree leans towards projectile multiplication and stronger Stealth Strikes favoring a quick damage burst play style. In total there are 8 defensive, 8 miscellaneous, 45 offensive and 20 ability-related Skills.

## List of all Rogue Skills and their effects

Attack Formation [Max Level 3] - Each level of Attack Formation increases your rogue damage while standing still by 5%, up to 15% rogue damage.

Stand Your Ground [Costs 2 Skill Points] - Grants you complete immunity to knockback while standing still.

Vigorous Standing [Max Level 2] - Each level of Vigorous Standing increases your life regeneration by 1 while standing still, up to 2 life regeneration.

Vampiric Standing [Costs 2 Skill Points] - Your rogue projectiles gain a 10% chance to heal you for 2-5 life while standing still.

Defensive Stance [Max Level 2] - Each level of Defensive Stance increases your defense by 4 while standing still, up to 8 defense.

Perfect Posture [Costs 2 Skill Points] - Grants you 5% damage reduction while standing still.

Strongarm Formation [Max Level 3] - Each level of Strongarm Formation increases your rogue velocity by 8% when standing still, up to 24% rogue velocity while standing still.

Persistent Strongarm [Costs 2 Skill Points] - Rogue velocity granted by Strongarm Formation lingers for 3 seconds after you've started moving.

Maniacal discovery [Costs 2 Skill Points] - Increases EXP gained from killing enemies by 15-25% depending on the enemy.

Boss Expertise [Costs 2 Skill Points] - Increases EXP gained from killing bosses by 20-35% depending on the boss.

Efficient Learning [Costs 2 Skill Points] - Decreases the amount of EXP needed to level up for subsequent levels by 12%.

Post-Strike Mobility [Max Level 2] - Each level of Post-Strike Mobility increases your movement speed by 7.5% for 3 seconds after performing a Stealth Strike, up to 15% movement speed for 3 seconds after a Stealth Strike.

Post-Strike Powerhouse [Max Level 3] - Each level of Post-Strike Powerhouse increases your rogue damage by 8% for 3 seconds after performing a Stealth Strike, up to 24% rogue damage for 3 seconds after a Stealth Strike.

Post-Strike Precision [Max Level 2] - Each level of Post-Strike Precision increases your rogue critical hit chance by 5% for 3 seconds after performing a Stealth Strike, up to 10% rogue damage for 3 seconds after a Stealth Strike.

Post-Strike Booster [Costs 2 Skill Points] - Increases the duration of Post-Strike Mobility, Post-Strike Powerhouse and Post-Strike Precision by an additional second.

Escape [Costs 2 Skill Points] - Grants a 20% chance to survive a fatal blow inflicted upon you. Has an 80 second cooldown between activations.

Umbral Daggerfall [Costs 2 Skill Points] - Conjures Umbral Daggers from the sky after performing a Stealth Strike for 3 seconds and is increased by an additional second by Post-Strike Booster. Umbral Daggers deal 25% of your currently held rogue weapon damage.

Intensive Daggerfall [Costs 2 Skill Points] - Increases the frequency of Umbral Daggers during Umbral Daggerfall by 16%.

First Strike - Allows you to perform a Stealth Strike at 90% maximum Stealth, but reduces your rogue damage and movement speed by 15%.

Strong First Strike - Your rogue damage is no longer reduced by 15% by First Strike.

Speedy First Strike - Your movement speed is no longer reduced by 15% by First Strike.

First Strike Part II - Further decreases the amount of Stealth needed to perform a Stealth Strike to 80%.

Multiplicative Rogue [Max Level 4] - Each level of Multiplicative Rogue increases the chance for your rogue attacks to create an additional projectile by 5%, up to 20% chance to create an additional projectile. The additional projectile deals 25% damage and does not work on Stealth Strikes.

Speedy Double [Max Level 2] - Each level of Speedy Double increases the velocity of additional projectiles created from Multiplicative Rogue by 15%, up to 30% additional projectile velocity.

Powerful Double [Costs 2 Skill Points] - Increases the damage of additional projectiles created from Multiplicative Rogue by an additional 25%, up to a maximum of 50% damage.

Stealthy Addition [Costs 2 Skill Points] - Increases the chance of creating an additional projectile from Multiplicative Rogue to 100% when your Stealth Meter is over 60% filled.

Not-So-Stealthy Addition [Costs 2 Skill Points] - Halves the amount of Stealth Meter needed to increase the chance of creating an additional projectile from Multiplicative Rogue to 100%, only 30% of your Stealth Meter is needed to be filled.

Thousand Cuts [Ability 1, Costs 2 Skill Points] - Unlocks the Thousand Cuts ability activated with the Use Ability 1 keybind. During Thousand Cuts, your rogue attacks additionally throw multiple Thousand Cuts. Thousand Cuts stick to enemies and deal damage to them multiple times. Each Thousand Cut deals 25% of your currently held rogue weapon damage. The duration of Thousand Cuts is 10 seconds and has a cooldown of 200 seconds.

Can't Stop Now [Max Level 4] - Each level of Can't Stop Now increases the duration of Thousand Cuts by 1 second, up to a 4 second increase.

Just You Wait [Max Level 3] - Each level of Just You Wait decreases the cooldown of Thousand Cuts by 15 seconds, up to a 45 second cooldown decrease.

Cutting Precision [Max Level 5] - Each level of Cutting Precision decreases the spread of Thousand Cuts by 10%, up to 50% decreased spread of Thousand Cuts.

Million Cuts [Max Level 5] - Each level of Million Cuts increases the amount of Thousand Cuts thrown while Thousand Cuts is active by 1, up to 3 additional Thousand Cuts per throw.

Through The Noise [Costs 2 Skill Points] - Increases the velocity and throwing range of Thousand Cuts by 40-60%.

Thousand Slashes [Costs 2 Skill Points] - Thousand Cuts gains a 25% chance of converting into Thousand Slashes. Thousand Slashes are bigger and deal 100% more damage than Thousand Cuts.

Thousand Wilds [Costs 2 Skill Points] - Release a constant barrage of Thousand Cuts from your body while your Stealth Meter is full during Thousand Cuts. These Thousand Cuts deal damage based on your progression (progress is tracked with boss kills) and their frequency is increased by Million Cuts.

Bathe In Cuts [Costs 2 Skill Points] - Increases the amount of Thousand Cuts released from Thousand Wilds by an additional 1-3 per barrage.

Thirsting Cuts [Max Level 3] - Each level of Thirsting Cuts increases the chance for Thousand Cuts to gain weak homing capabilities by 5%, up to 15% chance for Thousand Cuts to gain homing capabilities

Sharpened Edges [Max Level 4] - Each level of Sharpened Edges increases your rogue damage by 3%, up to 12% rogue damage.

Bloodsoaked Edges - Increases your rogue damage by 10% for 3 seconds after being hurt in any way.

Minimal Drag [Max Level 4] - Each level of Minimal Drag increases your rogue velocity by 3%, up to 12% rogue velocity.

Bloodsoaked Drag - Increases your rogue velocity by 10% for 3 seconds after being hurt in any way.

Mischievous Precision [Max Level 4] - Each level of Mischievous Precision increases your rogue critical hit chance by 3%, up to 12% rogue critical hit chance.

Bloodsoaked Precision - Increases your rogue critical hit chance by 10% for 3 seconds after being hurt in any way.

The Untouchable - Increases your immunity time by 10 frames after being hurt in any way.

Umbral Daggers [Max Level 4] - Each level of Umbral Daggers increases the chance to conjure Umbral Daggers on rogue attacks by 2%, up to 8% chance to conjure Umbral Daggers. Umbral Daggers deal 25% of your currently held rogue weapon damage.

Astral Daggers [Max Level 5] - Each level of Astral Daggers increases the chance to conjure Astral Daggers on minion attacks by 7% when your Stealth Meter isn't full, up to 35% chance to conjure Astral Daggers from minion attacks when your Stealth Meter isn't full. Astral Daggers deal 33% of your summoned minion damage.

Mystical Sharpness [Costs 2 Skill Points] - Increases the damage of Umbral Daggers by an additional 17%, up to a maximum of 50% of your currently held rogue weapon damage.

Self-Sufficient Conjuring [Max Level 3] - Each level of Self-Sufficient Conjuring increases the chance for Umbral Daggers to conjure an additional Umbral Dagger on enemy hit by 1.5%, up to 4.5% chance for Umbral Daggers to conjure an additional Umbral Dagger.

Multiplicative Conjuring [Costs 2 Skill Points] - Increases the amount of Umbral Daggers conjured by an additional Umbral Dagger for each conjuring.

Umbral Penetration [Max Level 3] - Each level of Umbral Penetration increases the amount of total enemy defense that Umbral Daggers ignore by 6.25%, up to 18.75% Umbral Dagger total enemy defense ignore.

Brimstone Daggers [Costs 2 Skill Points] - Grants your Umbral Daggers a 25% chance to be infected with Brimstone. Brimstone Daggers have a 33% chance to explode into Brimstone.

Brimstone Conjuring Discharge [Costs 2 Skill Points] - All of your Brimstone Daggers release 2 brimstone homers when conjured. Brimstone homers deal 50% of Umbral Dagger damage.

Plague Daggers [Costs 2 Skill Points] - Grants your Umbral Daggers a 25% chance to be infected with the Plague. Plague Daggers have a 33% chance to release 2 plague seekers.

Plague Conjuring Discharge [Costs 2 Skill Points] - All of your Plague Daggers release 2 plague seekers when conjured. Brimstone homers deal 50% of Umbral Dagger damage.

Umbral Stealth - When your Stealth Meter is 100% filled, your rogue attacks have a 100% chance of conjuring Umbral Daggers.

Umbral Strike [Costs 2 Skill Points] - All your Umbral Daggers gain strong homing capabilities and 2 piercing when conjured by a Stealth Strike. These daggers do not interrupt enemy immunity frames.

Piercing Umbral Strike - All your Umbral Daggers conjured by a Stealth Strike gain an additional pierce, up to a maximum of 3 piercing.

Striking Multiplication [Max Level 2] - Each level of Striking Multiplication increases the amount of Umbral Daggers conjured from a Stealth Strike by an additional 2, up to 4 additional Umbral Daggers conjured from a Stealth Strike.

Swift Umbral Strike - Increase the velocity and attack speed of Umbral Daggers conjured from a Stealth Strike by 25%.

Harbingers Of Chaos [Costs 4 Skill Points] - Whenever you perform a Stealth Strike, infest your body with a random Harbinger Aura. There are 4 different Harbinger Auras: Blightblood, Poisebreak, Shatterspark and Emberwake. Blightblood aura increases your life regeneration by 3 and enemies within the aura have a 0.5% chance every tick to release a healing projectile that also hurts enemies. Poisebreak aura increases your rogue critical hit chance by 7% and enemies within the aura have a low chance to lose 2% of their defense every tick. Shatterspark aura increases your movement speed by 10% and the aura frequently emits crystal shards that deal damage based on your progression (progress is tracked with boss kills). Emberwake aura increases your rogue damage by 10% and periodically releases an Emberwave that explodes enemies within the wave. Performing a Stealth Strike once already infested with a Harbinger Aura changes your aura to a different one, has a low chance of not changing the aura when performing a Stealth Strike.

Potent Chaos [Costs 2 Skill Points] - Doubles the stat increases given by all Harbinger Auras, up to 6 life regeneration from Blightblood, 14% rogue critical hit chance from Deadzone, 20% movement speed from Shatterspark and 10% rogue damage from Emberwake.

Aura Of Protection - All Harbinger Auras will also increase your defense depending on the size of the aura. 3 defense from Blightblood, 5 defense from Deadzone, 8 defense from Shatterspark and 2 defense from Emberwake.

Blighted Sanguine Harbinger [Max Level 3] - Each level of Blighted Sanguine Harbinger increases the amount if life healed by Blightblood projectiles by an additional 1, up to 3 additional life healed.

Efficient Bloodletting [Max Level 2] - Each level of Efficient Bloodletting increases the chance for enemies to release 2 healing projectiles instead of 1 with your Blightblood aura by 15%, up to 30% chance to release 2 healing projectiles with your Blightblood aura.

Debilitated Harbinger [Costs 2 Skill Points] - Doubles the amount of defense that the Poisebreak aura lowers, increases it to 4% of their defense instead of 2%.

Zone Of The Dead - The Poisebreak aura also slightly drains the health of all enemies within it. There's a high chance to reduce the health of an enemy by 0.6% every tick.

Shattered Harbinger [Max Level 3] - Each level of Shattered Harbinger increases the amount of crystal shards emitted by your Shatterspark aura by an additional 2 shards, up to 6 additional shards.

Will Of Shattered Morality - Increases the velocity and damage of crystal shards created with your Shatterspark aura by 25%.

Blaze Harbinger [Max Level 2] - Each level of Blaze Harbinger decreases the cooldown between Emberwaves of your Emberwake aura 0.5 seconds, up to 1 second cooldown decrease between Emberwaves.

Sparked Emberwave [Max Level 2] - Increases the frequency of Emberwaves exploding enemies within it by 32%. Also increases the size of the explosions by 50%.

Bloodcharge - [Ability 2, Costs 2 Skill Points] - Unlocks the Bloodcharge ability activated with the Use Ability 2 keybind. During Bloodcharge, random Bloodcharges grow around you. Once a Bloodcharge has been fully grown, it erupts into multiple bloody projectiles. Bloodcharge damage is based on your progression (progress is tracked with boss kills). The duration of Bloodcharge is 15 seconds and has a cooldown of 180 seconds.

Persistent Charges [Max Level 3] - Each level of Persistent Charges increases the duration of Bloodcharge by 1 second, up to a 3 second increase.

Less Exhaustive Charges [Max Level 4] - Each level of Less Exhaustive Charges decreases the cooldown of Bloodcharge by 10 seconds, up to a 40 second cooldown decrease.

Bloody Excited [Costs 2 Skill Points] - Increases the attack range and velocity of bloody projectiles by 100%.

Bloody Growth Spurt [Max Level 3] - Each level of Bloody Growth Spurt increases the growing speed of Bloodcharges by 20%, up to 60% growing speed of Bloodcharges.

Blood Mitosis [Costs 2 Skill Points] - Bloody projectiles erupted from Bloodcharges gain a 50% chance to split into multiple projectiles while in the air.

Unmissable Target [Max Level 3] - Each level of Unmissable Target increases the chance for your bloody projectiles erupted from Bloodcharges to gain weak homing capabilities by 15%, up to 45% chance to gain weak homing capabilities.

Bloated Bloodcharges [Max Level 2] - Each level of Bloated Bloodcharges increases the chance for your Bloodcharges to erupt into a massive eruption by 10%, up to 20% chance to erupt into a massive eruption.

Blood Circulation [Costs 2 Skill Points] - Grows 4 additional Bloodcharges to orbit around you at a distance while the Bloodcharge ability is active.

Blood Connection [Costs 2 Skill Points] - All your bloody projectiles erupted from Bloodcharges ignore 50% of total enemy defense.

What lies in the darkness will shine through it all and reveal the power of Reapers. Everything lives, everything dies... If only that were true. The cycle must remain and be broken by nothing yet still you're breaking the rules. You keep on living, just to be here leaving the universe twisted and shattering the umbral within it. Closer and closer, deeper and deeper. What exactly lurks in the umbral void? The answer should be clear.