Summon SKILL TREE
Quick overview
The Summon Skill Tree consists of 74 Skills. Unlike other classes, the Summon Skill Tree does not have any abilities and instead has more passive Skills than all other classes.
In order to completely unlock all Skills within the Summon Skill Tree, you would at minimum need to be Level 196.
This Skill Tree leans towards multiple sources of passive and active damage favoring a constant DPS AoE play style. In total there are 11 defensive, 6 miscellaneous and 58 offensive Skills.
List of all Summon Skills and their effects
Fiery Passion - All your summoned minions and their projectiles gain a 10% chance to inflict the On Fire! de-buff onto enemies on contact.
Freezing Passion - All your summoned minions and their projectiles gain an 8% chance to inflict the Frostburn de-buff onto enemies on contact.
Sweltering Passion - All your summoned minions and their projectiles gain a 6% chance to inflict the Ichor de-buff onto enemies on contact.
Maniacal discovery [Costs 2 Skill Points] - Increases EXP gained from killing enemies by 15-25% depending on the enemy.
Healthy Discovery - When you level up, immediately heal 25% of your max life.
Summoners Exchange 1 - Increases your minion slots by 1, but reduces your summon damage by 3.5%.
Summoners Exchange 2 - Increases your minion slots by 1, but reduces your movement speed by 7.5%.
Summoners Exchange 3 [Costs 2 Skill Points] - Increases your minion slots by 2, but reduces your overall defense by 7.5%.
Crowd Confidence [Max Level 2] - Each level of Crowd Confidence increases your defense by 1, but decreases your movement speed by 2% for each minion within a 125 pixel radius of you, up to 3 defense, but 6% lower movement speed for each summoned minion near you.
Keep Up [Costs 2 Skill Points] - Lessens the movement speed decrease gained from Crowd Confidence by 100%, down to 3% lower movement speed for each summoned minion near you with maximum Crowd Confidence level.
Escape [Costs 2 Skill Points] - Grants a 20% chance to survive a fatal blow inflicted upon you. Has an 80 second cooldown between activations.
Speed In Numbers [Max Level 4] - Each level of Speed In Numbers increases your movement speed by 1% for each full minion slot, up to 4% movement speed for each full minion slot.
Strength In Numbers [Max Level 3] - Each level of Strength In Numbers increases your summon damage by 1% for each full minion slot, up to 3% summon damage for each full minion slot.
Energy & Lifeforce Byte [Costs 3 Skill Points] - Summons a Lifeforce Byte and an Energy Byte to follow you around. Energy Byte attacks nearby enemies with bolts and deals damage based on your progression (progress is tracked with boss kills). Whenever you fall below 25% of your maximum life, the Lifeforce Byte sacrifices both the Bytes and heals you for 14-20% of your maximum life. The Bytes have a cooldown of 180 seconds to re-appear after sacrificing themselves. You can right-click the Energy & Lifeforce Byte Skill to enable or disable the Byte summons.
Byte Encouragement [Max Level 4] - Each level of Byte Encouragement increases your life regeneration by 2 whenever Lifeforce Byte is alive. Also decreases the re-appearance cooldown by 5 seconds, up to a 20 second cooldown decrease. This stacks with Byte Frenzy.
Byte Frenzy [Max Level 4] - Each level of Byte Frenzy increases the attack speed of Energy Byte by 10%, up to 40% attack speed. Also decreases the re-appearance cooldown by 10 seconds, up to a 40 second cooldown decrease. This stacks with Byte Encouragement.
Armor Breaker [Costs 2 Skill Points] - Summons an Armor Breaker to follow you around. The Armor Breaker reduces the defense of enemies by 1-2 every hit down to a minimum of 1 defense and deals damage based on your progression (progress is tracked with boss kills). You can right-click the Armor Breaker Skill to enable or disable the Armor Breaker summon(s).
Frantic Energy [Max Level 3] - Each level of Frantic Energy increases the velocity of Armor Breakers by 26%, up to 78% increasedArmor Breaker velocity.
Posture Breaker - Increases the amount of defense that Armor Breakers reduce on hit by 100%, up to 2-4 defense reduced every hit.
Unrelenting Nature [Max Level 5] - Each level of Unrelenting Nature increases the attack speed of Armor Breakers by 15%, up to 75% increased Armor Breaker attack speed.
Predatory Vision [Max Level 2] - Each level of Predatory Vision increases the attack range of Armor Breakers by 26%, up to 52% increased Armor Breaker attack range.
Hunting Pack [Costs 2 Skill Points] - An additional Armor Breaker is summoned which is nearly identical to the original Armor Breaker in every way.
Oppressive Atmosphere [Costs 2 Skill Points] - Armor Breakers release a small shockwave that deals 33% damage whenever they hit an enemy. This shockwave pierces enemies and deals damage in a small area.
Cellscape [Costs 4 Skill Points] - Summons the Cellscape to follow you around. The Cellscape attacks nearby enemies and deals damage based on your progression (progress is tracked with boss kills) and its evolution. The Cellscape can evolve and grow in power from killing specific bosses. Eye of Cthulhu, Skeletron, Wall of Flesh, The Twins, Plantera, Golem and Lunatic Cultist are bosses that evolve the Cellscape after killing them. In total there are 7 evolutions including evolution 0, some of which completely change how the Cellscape functions. At evolution 0, the Cellscape throws itself towards enemies with a slow attack speed and low damage. At evolution 1 the amount of cells in the Cellscape is increased by 1, to a total of 2 cells which do slightly more damage and attack faster. At evolution 2 the amount of cells is increased once more to a total of 3 cells which gain significantly more velocity, attack speed and damage. At evolution 3 the cells increase in size and start dealing immensely increased damage with an even higher attack speed. At evolution 4 an additional cell is added, damage is increased and attack speed is increased, the cells will now ricochet off of enemies, blocks and the edges of your screen up to 9 times, each bounce increases their velocity by 6%. At evolution 5, the amount of cells is increased to 5 and they will no longer ricochet, but their range, damage and attack speed is significantly increased. At evolution 6, the amount of cells is decreased down to 2 big cells, but all other stats are increased and cells spawn 8 temporary smaller cells after they hit an enemy. At evolution 7, the amount of cells is decreases to 1, but all other stats are immensely increased and the cell will once more ricochet off of enemies, blocks and the edges of your screen up to 18 times. Whenever the cell hits an enemy, 11 smaller cells are released which deal significant damage. You can right-click the Cellscape Skill to enable or disable the summon.
Cell Frenzy [Max Level 4] - Each level of Cell Frenzy increases the attack speed of Cellscape by 2-4% depending on the evolution, up to 8-16% attack speed for Cellscape.
Cell Speed [Max Level 3] - Each level of Cell Speed increases the velocity of Cellscape by 6-8% depending on the evolution, up to 18-24% velocity for Cellscape.
Cell Travel [Max Level 3] - Each level of Cell Travel increases the attack range of Cellscape by 10-15% depending on the evolution, up to 30-45% attack range for Cellscape.
Cell Power [Max Level 3] - Each level of Cell Power increases the damage of Cellscape by 5-25% depending on the evolution, up to 15-75% damage for Cellscape.
Cell Mitosis [Costs 2 Skill Points] - Increases the amount of additional smaller cells created by evolution 6 and 7 by 2-3 depending on the evolution.
Embiggened Cells [Costs 2 Skill Points] - Increases the size of all cells and evolutions by 20%.
Alpha & Sanguine Shard [Costs 3 Skill Points] - Summons a Sanguine Shard and an Alpha Shard to follow you around. The shards attack nearby enemies and deal damage based on your progression (progress is tracked with boss kills). The Sanguine Shard heals the player by 1-5 life for each hit. The Alpha Shard grants you an increase to summon damage by 10%, life regeneration by 3 and movement speed by 15% for each hit for 1.5 seconds. This effect does not stack, but the duration of it is reset after every Alpha Shard hit. You can right-click the Alpha & Sanguine Shard Skill to enable or disable the Shard summons.
Regenerative Blood [Max Level 3] - Each level of Regenerative Blood increases the amount of life healed from Sanguine Shard by 40%, up to 120% life healed from Sanguine Shard.
Blood Frenzy [Max Level 3] - Each level of Blood Frenzy increases the attack speed of Sanguine Shard by 3-5%, up to 9-15% attack speed of Sanguine Shard.
Bloody Eyeglass [Max Level 3] - Each level of Bloody Eyeglass increases the attack range of Sanguine Shard by 12.5%, up to 37.5% attack range for Sanguine Shard.
Alpha Frenzy [Max Level 3] - Each level of Alpha Frenzy increases the attack speed of Alpha Shard by 3-5%, up to 9-15% attack speed of Alpha Shard.
Alpha Vision [Max Level 3] - Each level of Alpha Vision increases the attack range of Alpha Shard by 12.5%, up to 37.5% attack range for Alpha Shard.
Alpha Support [Max Level 3] - Each level of Alpha Support increases the duration of the effect granted by Alpha Shard by 0.25 seconds, up to a maximum of 2.25 seconds.
Alpha Principle [Costs 2 Skill Points] - Doubles the stat increases granted by the Alpha Shard effect, up to 20% summon damage, 6 life regeneration and 30% movement speed.
Whip Frenzy [Costs 2 Skill Points] - Whipping an enemy with a whip increases your attack speed by 5% for 3 seconds. Whipping an enemy again resets the duration and further increases your attack speed by 5% up to a maximum of 25% attack speed.
Whip Travel [Costs 2 Skill Points] - Whipping an enemy with a whip increases your whip range by 5% for 3 seconds. Whipping an enemy again resets the duration and further increases your whip range by 5% up to a maximum of 25% whip range.
Push The Limit [Max Level 4] - Each level of Push The Limit increases the maximum amount of attack speed and whip range gained from Whip Frenzy and Whip Travel by an additional 5%, up to a maximum of 45% maximum attack speed and whip range from Whip Frenzy and Whip Travel.
Electric Whip [Costs 2 Skill Points] - Reaching the maximum amount of attack speed and whip range from Whip Frenzy and Whip Travel electrifies your whip. Electrified whips deal 10% more damage and gain a 25% chance to emit Electrovults on enemy hit. Electrovults deal 50% of your currently held weapon damage.
Electric Intelligence [Costs 2 Skill Points] - All Electrovults created in any way gain strong homing capabilities.
Blood Rupture [Max Level 5] - Each level of Blood Rupture increases the chance for your minions to create a Blood Rupture within an enemy on hit by 1%, up to 5% chance to create a Blood Rupture. Blood Ruptures deal 50% of your minion damage.
Bloodshed [Costs 2 Skill Points] - Increases the damage of Blood Ruptures by 100%, up to a maximum of 100% of your minion damage.
Bloody Combo [Max Level 3] - Each level of Bloody Combo increases the amount of Blood Ruptures that happen one after another by 1, up to 3 additional Blood Ruptures after the first one. Each subsequent Blood Rupture deals 25% less damage than the previous one.
Vulnerable Blood [Costs 2 Skill Points] - Increases the chances of your minion hits to create a Blood Rupture by 100%, up to a maximum of 10% chance to create a Blood Rupture on minion hits.
Electric Rupture [Max Level 5] - Each level of Electric Rupture increases the chance for Blood Ruptures to become electrified by 10%, up to 50% chance for an Electrified Rupture. Electrified Ruptures deal 10% more damage and emit multiple Electrovults after dissipating.
Electric Boom [Costs 2 Skill Points] - All Electrovults created in any way will emit a small shock explosion on enemy contact.
Neon Bloom [Max Level 5] - Each level of Neon Bloom increases the chance for your minions to create a Neon Bloom on enemy hit by 1%, up to 5% chance to create a Neon Bloom. Neon Blooms deal 25% of your minion damage.
Majestic Bloom [Costs 2 Skill Points] - Increases the damage and size of all Neon Blooms by 25%.
Persisting Bloom [Costs 2 Skill Points] - All Neon Bloom projectiles can hit the same enemy multiple times in a row.
Electrical Bloom [Max Level 3] - Each level of Electrical Bloom increases the chance for Neon Blooms to become electrified by 5%, up to 15% chance for an Electrified Bloom. Electrified Blooms deal 10% more damage and have a 75% chance of emitting Electrovults.
Electric Compound [Max Level 3] - Each level of Electric Compound increases the chance for all Electrovults created in any way to multiply by 7.5%, up to 22.5% chance for Electrovults to multiply. Electrovult multiplication occurs when they are created.
Flower Bloom [Costs 2 Skill Points] - Unlocking Flower Bloom locks the Scatter Bloom Skill and its branch. Neon Blooms are converted into Flower Blooms and gain 5 additional blooms per Flower Bloom.
Fertilized Bloom [Max Level 5] - Each level of Fertilized Bloom increases the duration of Flower Blooms by an additional 0.05 seconds, up to 0.25 seconds additional duration for Flower Blooms.
Scatter Bloom [Costs 2 Skill Points] - Unlocking Scatter Bloom locks the Flower Bloom Skill and its branch. Neon Blooms are converted into Scatter Blooms and gain 4 additional blooms per Flower Bloom and 50% increased velocity.
Blooming Momentum [Max Level 5] - Each level of Blooming Momentum increases the velocity of Scatter Blooms by an additional 10%, up to 50% additional Scatter Bloom velocity.
Helping Hand [Max Level 4] - Each level of Helping Hand increases the chance for your minions to heal you for 1-8 life depending on your remaining life when they hit an enemy by 0.75%, up to 3% chance to heal you for 1-8 life when your minions hit an enemy.
Helping Whipping Hand - Whips will also gain the same chance as Helping Hand to heal you for the same amount.
Withstanding Recovery [Costs 2 Skill Points] - Increases the amount of life restored from Helping Hand by 50%.
Quick Strike [Max Level 3] - Each level of Quick Strike increases your movement speed by 5% for 2 seconds after a minion or a whip hits an enemy, up to 15% movement speed for 2 seconds.
Electroshock Therapy [Max Level 4] - Each level of Electroshock Therapy increases the chance of creating Electrovults when being healed from Helping Hand or Helping Whipping Hand by 10%, up to 40% chance to create Electrovults.
Electric Flow [Costs 2 Skill Points] - All Electrovults created in any way gain 100% increased velocity and the ability to travel through tiles.
Not Slavery [Costs 2 Skill Points] - Whipping your summoned minions increases summon damage by 2% for 3 seconds. . Whipping your summoned minions again resets the duration and further increases your summon damage by 2% up to a maximum of 26% summon damage.
Morally Acceptable [Max Level 2] - Each level of Morally Acceptable increases the duration of Not Slavery summon damage increase by an additional second, up to 2 additional seconds.
Electrifying Synergy [Costs 2 Skill Points] - Whipping your summoned minions creates an electrical spark. Electrical sparks have an 8.3% chance of emitting Electrovults.
Maximum Vultage [Costs 2 Skill Points] - All Electrovults created in any way deal an additional 20% damage to enemies.
Spark Crit [Max Level 5] - Each level of Spark Crit increases the chance for your summoned minions to Spark Crit a hit enemy by 1%, up to 5% chance for a Spark Crit for summoned minions. Spark Crits deal 25% more damage than your summoned minion damage and have a 50% chance to emit Electrovults.
Spark Whip - Your whips will also benefit from the Spark Crit Skill.
Amplified Spark Crit [Max Level 5] - Each level of Amplified Spark Crit increases the damage of Spark Crits by an additional 5%, up to 15% additional Spark Crit damage.
Electrofield [Costs 2 Skill Points] - All Electrovults created in any way create a small electrical field on their spawn location.
Electrical Crit [Max Level 3] - Each level of Electrical Crit increases the chance for Spark Crits to emit Electrovults by an additional 10%, up to 30% additional Electrovult emission chance for Spark Crits.
Electrical Invasion [Costs 2 Skill Points] - All Electrovults created in any way ignore 20% of all enemy defense.
What lies in the darkness will shine through it all and reveal the power of Reapers. Everything lives, everything dies... If only that were true. The cycle must remain and be broken by nothing yet still you're breaking the rules. You keep on living, just to be here leaving the universe twisted and shattering the umbral within it. Closer and closer, deeper and deeper. What exactly lurks in the umbral void? The answer should be clear.