Cellscape [Costs 4 Skill Points] - Summons the Cellscape to follow you around. The Cellscape attacks nearby enemies and deals damage based on your progression (progress is tracked with boss kills) and its evolution. The Cellscape can evolve and grow in power from killing specific bosses. Eye of Cthulhu, Skeletron, Wall of Flesh, The Twins, Plantera, Golem and Lunatic Cultist are bosses that evolve the Cellscape after killing them. In total there are 7 evolutions including evolution 0, some of which completely change how the Cellscape functions. At evolution 0, the Cellscape throws itself towards enemies with a slow attack speed and low damage. At evolution 1 the amount of cells in the Cellscape is increased by 1, to a total of 2 cells which do slightly more damage and attack faster. At evolution 2 the amount of cells is increased once more to a total of 3 cells which gain significantly more velocity, attack speed and damage. At evolution 3 the cells increase in size and start dealing immensely increased damage with an even higher attack speed. At evolution 4 an additional cell is added, damage is increased and attack speed is increased, the cells will now ricochet off of enemies, blocks and the edges of your screen up to 9 times, each bounce increases their velocity by 6%. At evolution 5, the amount of cells is increased to 5 and they will no longer ricochet, but their range, damage and attack speed is significantly increased. At evolution 6, the amount of cells is decreased down to 2 big cells, but all other stats are increased and cells spawn 8 temporary smaller cells after they hit an enemy. At evolution 7, the amount of cells is decreases to 1, but all other stats are immensely increased and the cell will once more ricochet off of enemies, blocks and the edges of your screen up to 18 times. Whenever the cell hits an enemy, 11 smaller cells are released which deal significant damage. You can right-click the Cellscape Skill to enable or disable the summon.